i highly doubt any tic-80 game will surpass this for me!
i tried this a few times but accidentally paused which brought me to the console and i couldn't figure out how to get out, so i quit. this happened for TWO YEARS because this is clearly an autumn game for me. i finally cleared it with double jump, both endings, one with all bones.
so impressed by how gorgeous this game is. it does not feel like this should be possible with the tic80! the sound and music are great, too! the puzzle design is fun, and the platforming is pretty good... just... i think that a couple times i played at a lower framerate and some jumps at the penultimate section were actually impossible, lol. but yeah, amazing game!!
TIC-90 sometimes hangs out on my laptop so I will try and play it more later.
Edit: Just read that the download version runs better so I am going to give that a try!
Edit 2: Got to Crumbling Room on the downloaded version. The jumping on the wall is a bit frustrating because of the lack of sound effects and the strictness of the timing. I do really like the mechanic of having to remember to carry the ball though, and I like the idea of difficulty (like getting the ball back) by being a time penalty too. Gonna play more later though once I calm down from the more frustrating jumping. Also I love how atmospheric the backing music is at this part though. I think it compliments the setting and mood well
(Some spoilers) I love the initial starting hook. Playing fetch three times and getting on the road. That tension and speculation whether I was already dead and ran over by a car or if the owner really was hurt. It is effective in making me want to play.
Edit: Turns out that wasn't scripted or deterministic as I was able to catch the ball before it went to the road. Still a good hook but I loved the tension of it being on the road during my first attempt
One thing I'd say is that on PC, the button prompts being mapped to controller is pretty confusing even when I know it's the controller prompt. It definitely should swap once it detects input from controller or keyboard so its not as confusing.
The controls still feel pretty decent though, although I am still early on (I want to play more of it!). Just gotta figure out why TIC-90 lags for me sometimes its probably something on my end.
Has an annoying feature where there's a "bug" for controllers that opens up the game creation tool so you can see/change the code/sprites. Cute idea but I pressed the select button to see if it open a different type of pause menu like some games do (showing completion times or something) and it was just the regular pause menu so I pressed select again and it activated this "bug"... and I lost all my progress. I didn't even realise what happened at first. Game seemed quite nice but I was just to irritated to continue after that.
great game! cute and fun to play. i like the game's creative gimmick with the ball and how it's inspired by the plot. and i like the speedrunning mechanics built into the game. i wish more games were speedruner friendly out of the box. kudos!
for whatever reason, the game tells you shitty controller buttons, you have to use z x s as the keyboard substitute. yet for the cheats, you literally have to use A on the keyboard.... Talk about confusing! :-)
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i highly doubt any tic-80 game will surpass this for me!
i tried this a few times but accidentally paused which brought me to the console and i couldn't figure out how to get out, so i quit. this happened for TWO YEARS because this is clearly an autumn game for me. i finally cleared it with double jump, both endings, one with all bones.
so impressed by how gorgeous this game is. it does not feel like this should be possible with the tic80! the sound and music are great, too! the puzzle design is fun, and the platforming is pretty good... just... i think that a couple times i played at a lower framerate and some jumps at the penultimate section were actually impossible, lol. but yeah, amazing game!!
no me gustaron mucho los controles, pero aun asi buen juego
TIC-90 sometimes hangs out on my laptop so I will try and play it more later.
Edit: Just read that the download version runs better so I am going to give that a try!
Edit 2: Got to Crumbling Room on the downloaded version. The jumping on the wall is a bit frustrating because of the lack of sound effects and the strictness of the timing. I do really like the mechanic of having to remember to carry the ball though, and I like the idea of difficulty (like getting the ball back) by being a time penalty too. Gonna play more later though once I calm down from the more frustrating jumping. Also I love how atmospheric the backing music is at this part though. I think it compliments the setting and mood well
(Some spoilers)
I love the initial starting hook. Playing fetch three times and getting on the road. That tension and speculation whether I was already dead and ran over by a car or if the owner really was hurt. It is effective in making me want to play.
Edit: Turns out that wasn't scripted or deterministic as I was able to catch the ball before it went to the road. Still a good hook but I loved the tension of it being on the road during my first attempt
One thing I'd say is that on PC, the button prompts being mapped to controller is pretty confusing even when I know it's the controller prompt. It definitely should swap once it detects input from controller or keyboard so its not as confusing.
The controls still feel pretty decent though, although I am still early on (I want to play more of it!). Just gotta figure out why TIC-90 lags for me sometimes its probably something on my end.
I rated 5/5 stars. Thanks for making this game
im pressing "A" in the start but its doing nothing and idk why im in pc
i may have softlocked the game in leap of faith.
is there a way to pause my game? I like it so far but i can't play nonestop for the whole game.
You can press [Esc] to open the TIC-80 pause menu. Then, resume the game by either pressing [Esc] again, or selecting RESUME GAME.
super hard game.
Plz make a option to reset ur progress
whoever designed the beginning of level 3. who hurt you?
Has an annoying feature where there's a "bug" for controllers that opens up the game creation tool so you can see/change the code/sprites. Cute idea but I pressed the select button to see if it open a different type of pause menu like some games do (showing completion times or something) and it was just the regular pause menu so I pressed select again and it activated this "bug"... and I lost all my progress. I didn't even realise what happened at first. Game seemed quite nice but I was just to irritated to continue after that.
Hmmm, what’s the max amount of time to get the second ending?
10/5 great game, solid mechanics, beautiful story that forced me to play again and aim for more speed; great game to initiate a speedrunnner into
i honestly cried when the boy got taken XD
really heart warming in the end tho
Gets crazy hard further in, reminded me of things like Jump King and the like, playing with a keyboard was a mistake, lmao.
great game! cute and fun to play. i like the game's creative gimmick with the ball and how it's inspired by the plot. and i like the speedrunning mechanics built into the game. i wish more games were speedruner friendly out of the box. kudos!
Goood Boy
ello
couldnt get double jump mode to turn on, i tried every key i could but none of them did it. it told me to press X but theres no x key???
just use A instead.
for whatever reason, the game tells you shitty controller buttons, you have to use z x s as the keyboard substitute. yet for the cheats, you literally have to use A on the keyboard.... Talk about confusing! :-)
x key on KEYBOARD